Fandoms and Thoughts
This blog contains spoilers to certain video games, anime, movies and some television shows. Not all spoilers are tagged. I don't blog pornographic content but some posts have inappropriate material. Search with caution.


Side Note: I turned off my notifications, so it takes me a while to notice any replies through my posts.

Gogo Tomago from Disney’s Big Hero 6

(via pollyannaisms)

Orange Is The New Black is strange, like, not in a bad way but, strange in a way that it can show breast, pee, masturbation and sexual content without it being porn. It’s pretty damn raw. 

I’m just four episodes in. 



It sucks that Anita Sarkeesian is more influential than any of these women in the game industry.

Bonnie Ross, Lindsay Lockhart, Lori Zawada, and Jessica Shea should also be added.

Here’s a list on Twitter as well.

(via mikumari)

(Source: hwllncrys, via pollyannaisms)


very tardy to the party for this joke, still wanted to share it. 

(via markipliergifs)




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Some eagle-eyed fans yesterday might have noticed Dingo’s name was conspicuously absent from the new trailer for P4D, as well as the official website.

Surprisingly, Atlus was quick to address this on their site. You should catch the whole thing if you’re really curious, but the gist is that primary development responsibilities for the game have shifted to the Persona Team, with Dingo operating in a support capacity moving forward. They aim to get the game out as early as possible in 2015 and future trailers will feature more in-depth looks at the actual gameplay.

How did this come about and what does all of this mean? There are few solid facts beyond the official statement from Atlus, but here’s what I feel is pretty safe speculation:

  • I wasn’t aware of this until all of this stuff started being brought to light, but apparently Dingo ran into development troubles with the Love Live Vita games and they were apparently severe enough that it’s believed to be very possible it impacted P4D’s development.
  • What makes a shift to Persona Team doable instead of an outright cancellation, then? It wasn’t made widely apparent when the game was originally launched last year, but one of the main reasons they were prepping for a Fall 2014 release original was that, to paraphrase their language, “main development on the game was already complete.” The meaning of this was never confirmed to my knowledge, but I take this to mean that Dingo had already finished developing the main technology that fuels the game both from a raw execution and rendering side on actual Vita hardware, as well as from a content creation standpoint. This is a pretty ordinary way to proceed with game development; once the core engine is hashed out (ie: how the graphics will be rendered on screen, how base gameplay mechanics will be hashed out mathematically, etc.), the design members of the team get into gear actually creating and implementing the content that players will actually encounter in more tangible terms, from art assets to, in this case, song and dance routines, as well as pretty much everything in-between, all while using tools purpose-built for the game. As such…
  • It’s likely that development did still progress somewhat substantially when Dingo was still in charge. They wouldn’t be aiming for an early 2015 date if they still had a lot of songs to implement and balance and whatnot. Instead, what’s happening here is that Persona Team will likely be concerned with tidying up loose ends and designing all the remaining content that needs to be tackled. Dingo is likely therefore still on board because, again, they’re the ones who originally made the technology that’s making the game possible from most every respect. P4D isn’t the first game where another team has had to finish the work another team started and even if Dingo went bankrupt at this stage and everyone disappeared, it wouldn’t be impossible for Atlus to wrap it up on their own. But it’s always, always ideal in cases like this to still have access to the original people who made that foundational stuff, as they’ll know how to make the most of it and also any weird quirks that might be present in their engines and content creation tools. Otherwise the new development team would risk wasting a lot of time just going through trial and error and that’s never a great use of resources.

Knowing all of this, to me this is probably one of the better outcomes of what was probably turning into a bad situation. You never want to switch developers in the midst of a project if it can be avoided for obvious reasons, but the fact that Dingo hasn’t been dropped altogether is a good sign that both they and Atlus are still invested in getting a good game out of the door. While I do believe that Dingo’s presence is mostly going to be technical support, knowing Atlus’ lack of expertise in rhythm games, I also wouldn’t be surprised if some Dingo people were also helping provide design guidance and whatnot. Persona Team’s a smart bunch of people, they made god damn Catherine after doing a bunch of RPGs after all, but I know I definitely wouldn’t want to switch gears to such a diametrically different genre unless I was really, really confident I was fluent in it as a player. But I’d still want outside help, if possible.

Again, all of this stuff outside the official message is speculation, but as someone who’s research development history and creation practices for games for a really long time, I’m pretty confident I’m not too terribly off the mark here. At least so I hope. Just figure some insight with hopefully a little basis is better than just running around claiming the apocalypse for the game before its release as I’ve seen elsewhere.


Here’s fingers crossed that everything will go right. I love silly, little rhythm game spin-offs.

(Source: wilford-warfstache, via markiplier)


Voobo, Fred, Jeorl, and Darren (Shitty Miis)

(via vinesauce)